Improve shape and texture management
Open
enhancement
help wanted
- Dominant language
- F#
- Stars
- 19
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
See `TODO[#30]` in the code.
I want the texture management to cache the already parsed shapes and maybe textures, in case someone asks for them twice.
We definitely shouldn't read the same shape multiple times for every frame requested.
Contributor guide
Assessment
This issue has not been assessed yet.