De-staticify the `GameState`
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enhancement
help wanted
- Dominant language
- F#
- Stars
- 19
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- 1
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Description
Currently, the `GameState` contains a couple of mutable static fields: https://github.com/ForNeVeR/overtone/blob/421c1129f9efb9ebd30945f114a3dcdd1a4ffa42/Overtone.Game/GameState.fs#L15-L23
We should remove them all. `GameState` should be an instance type, passed to each concerned entity.
This will allow us to not rely on global mutable effects, helps with things like save games, reproducible gameplay, game replays etc.
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