Game settings file
Open
enhancement
help wanted
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
- Add a game settings file that would be stored in a per-user location (overridable via environment).
- Settings would store current language (for now); in the future, maybe the sound volume and such.
- Settings object should be read on startup (during the preloader stage), and later be available during all the loading and game loops.
- Changing the settings during disclaimer should affect later loading stages.
- See `TODO[#99]` when doing this task.
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