Reproducible entity identifiers
Open
good first issue
help wanted
refactoring
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
Currently, we use GUIDs to link entities and their animations. This works, but is not ideal; my most concern is that this makes the game state non-repeatable (since GUIDs are created by random).
I'd prefer us to have some sequential identifiers for all entity kinds (perhaps strongly typed even) — and have it reproducible, so let's put a sequential generator (or several) into the game engine.
When implementing, look for the number of this issue in the project code base, and make sure to eliminate every mention.
Contributor guide
Assessment
This issue has not been assessed yet.