ForNeVeR / ForNeVeR/O21

Reproducible entity identifiers

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#274 0 comments 0 reactions 0 assignees View on GitHub
good first issue help wanted refactoring
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F#
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Description

Currently, we use GUIDs to link entities and their animations. This works, but is not ideal; my most concern is that this makes the game state non-repeatable (since GUIDs are created by random).

I'd prefer us to have some sequential identifiers for all entity kinds (perhaps strongly typed even) — and have it reproducible, so let's put a sequential generator (or several) into the game engine.

When implementing, look for the number of this issue in the project code base, and make sure to eliminate every mention.

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