Advanced gameplay: enemy behavior
Open
enhancement
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
We should catalog the existing enemies and their behavior, and implement it.
See all `TODO[#27]` while implementing this.
- [x] Investigate and document
- [x] fish
- [x] spawn behavior
- [x] speed distribution
- [x] respawn (when killed of moved out of screen)
- [x] movement patterns
- [x] bombs / medusae
- [x] spawn behavior
- [x] speed
- [x] when it gets triggered
- [ ] Implement all that
The required behavior [is now documented](https://github.com/ForNeVeR/O21/blob/HEAD/docs/original-game-behavior.md).
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