Split bomb and fish collision check
Open
enhancement
good first issue
help wanted
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
See the code near this line: https://github.com/ForNeVeR/O21/blob/1b66ffbc23ed43f5287c5edf5baaa5c4ff70e161/O21.Game/Engine/Entities.fs#L79
Currently, we have common constant for score bonus for both bombs (passive enemies) and fish (active enemies). Probably we should split that into two separate checks, and thus two different collision types (or the collision object should bear the enemy kind as well).
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