Better processing of several animation updates per one game time update
Open
enhancement
help wanted
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
Currently, any of our animations are only able to process no more than one frame per update (see #202).
If the game is slow for whatever reason, this will cause the animations’ frames to slow as well, while actually I believe that certain frames should be skipped.
Let's integrate a better animation frame update system.
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Assessment
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