ForNeVeR / ForNeVeR/O21

Better processing of several animation updates per one game time update

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enhancement help wanted
Dominant language
F#
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30
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9
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No merged PRs in 30d

Description

Currently, any of our animations are only able to process no more than one frame per update (see #202).

If the game is slow for whatever reason, this will cause the animations’ frames to slow as well, while actually I believe that certain frames should be skipped.

Let's integrate a better animation frame update system.

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