Incorrect calculation of new time
Open
enhancement
help wanted
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
When the game update has stopped (by focusing or hiding the window), time continues to increasing.
This creates problems such as incorrect bullet movement or incorrect timer operation for generating particles.
We need to track time, when window is not active and subtract it from the total time.
- [x] Game pause (#84)
- [ ] Window dont active, resizes or moves
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