ForNeVeR / ForNeVeR/O21

Bullets: use a persistent collection instead of a simple array

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#130 0 comments 0 reactions 0 assignees View on GitHub
good first issue help wanted refactoring
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F#
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Description

Currently, we use an array for `GameEngine.Bullets` which leads to the bullet array being recreated often.

This could be somewhat improved if we use a persistent collection such as a persistent vector instead.

See `TODO[#130]` in the code.

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