Bullets: use a persistent collection instead of a simple array
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good first issue
help wanted
refactoring
- Dominant language
- F#
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- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
Currently, we use an array for `GameEngine.Bullets` which leads to the bullet array being recreated often.
This could be somewhat improved if we use a persistent collection such as a persistent vector instead.
See `TODO[#130]` in the code.
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