Proper player speed
Open
enhancement
good first issue
help wanted
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
For now, the player movement model is the following:
- we have three levels of engine power for both X and Y axis
- each power grants 1 px per tick movement
- both X and Y are independent, so you can move by 3x+3y max per tick
While this resembles the original, I'm not sure how accurate it is. Please measure the original game speed (I use OBS + MPC-HC to track concrete frames) and make sure our rules are the same as in the original.
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Assessment
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