ForNeVeR / ForNeVeR/O21

Proper player speed

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#125 1 comment 0 reactions 0 assignees View on GitHub
enhancement good first issue help wanted
Dominant language
F#
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Description

For now, the player movement model is the following:
- we have three levels of engine power for both X and Y axis
- each power grants 1 px per tick movement
- both X and Y are independent, so you can move by 3x+3y max per tick

While this resembles the original, I'm not sure how accurate it is. Please measure the original game speed (I use OBS + MPC-HC to track concrete frames) and make sure our rules are the same as in the original.

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