Update game data storage scheme
Open
enhancement
good first issue
help wanted
- Dominant language
- F#
- Stars
- 30
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
Instead of current `hash.txt`, let's better move the game files into a hashed directory. This will allow for better updates in case the hash changes, or the user wants to have several content packs with different hashes.
Contributor guide
Research direction
Start by locating the code that reads and writes `hash.txt`, then trace how game files and content-pack hashes are currently stored. Define how hashed directories should support hash changes and multiple content packs, and verify that updates and distinct hashes remain separated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- fsharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100