ForNeVeR / ForNeVeR/O21

Cancellation during game loading

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#103 0 comments 0 reactions 0 assignees View on GitHub
enhancement good first issue help wanted
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F#
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Description

Currently, our loading doesn't support cancellation: any tasks left running after the user presses the cancel button will still be performed and the disposed synchronization context will then throw an error.

We should probably downgrade the exceptions to `logger.warn` and also pass the cancellation token to the game initialization tasks.

See `TODO[#103]` in the game code.

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