Flow-Launcher / Flow-Launcher/Flow.Launcher

'Kill all instances' of a program not always working great

Open
#3,761 9 comments 0 reactions 0 assignees View on GitHub
bug keep-fresh Needs investigation
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
3

Description

Quite often I'm experimenting with AutoHotKey scripts and I wanna quit all currently running scripts, which are always minimal 8. For some reason, the 'Kill all x instances' option almost never comes up for my AutoHotKey instances. Maybe it's because a few of the exe's running are different enough for it not to recognize it (see screenshot)?
![image](https://github.com/user-attachments/assets/a731330a-3650-42b1-b298-7d826d4e8610)

There's a plugin for PowerToys Run with the same functionality (based on the Flow Launcher one actually) that _does_ give me the possibility to 'kill all instances' at once. I'd love for the Flow Launcher one to do the same.
![image](https://github.com/user-attachments/assets/a780e7f4-8557-4548-b432-621f465bce93)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the existing “Kill all instances” action and the process-matching logic, then reproduce the issue with several AutoHotKey scripts running at once. Compare which instances are recognized and verify that the completed change offers the action and terminates all matching scripts together.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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