Flemmbrav / Flemmbrav/Pak192.Comic

Extended: Manual adjustments to the balancing

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dat Extended
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Description

In Standard we offer two different paksets, one with generated balancing, and one with the outdated manually added values.
While i want to get rid of the secondly mentioned version there, I think it's time to rethink what we do in Extended.

So far I've spent a lot of time getting the DatConverter to override manually given values in the dat files.
That does work by now - or at least isn't an issue to code.
There is a lot of guesswork involved, so I'd love to see how the routine does compared to manually given values.

Currently, the values given for capacity, loading times etc aren't of high quality.
I'd love to get rid of the old values, and start over with new ones.

I suggest we remove them entirely for now and publish two paksets in the future:
- One with values that are generated
- One where the generated values will be overridden by what's given in the dat files

For that to work we need to:
- Get rid of the values in the dat files right now
- Get a proper balancing done for the DatConverter
- Add proper values after

Would love to see different thoughts on this as well.

Contributor guide

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Research direction

Start by reviewing the existing manually supplied values in the dat files and how DatConverter overrides them. Compare generated balancing with the current values, then define the removal and replacement work needed for the two proposed pakset variants; done means the outdated values are removed, generated balancing is assessed, and the future override path is clear.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, tooling
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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