FlaxEngine / FlaxEngine/FlaxEngine
Engine physics ticking is not consistent
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bug
physics
- Dominant language
- C++
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Description
Flax engine does not seem to have consistent physics ticks (possibly affecting other ticks too), its as if the engine tries to catch up lost time and never thinks it recovered.
Steps to reproduce:
1. Run game
2. Cause engine to hitch somehow (opening a popup window in editor in my case)
3. Observe faster tick rate
Demonstration video:
https://github.com/user-attachments/assets/ed654cdd-001e-45b5-9db4-128b62099156
The controllers here are processed in `FixedUpdate`, with their velocities multiplied using `Time.DeltaTime`.
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