FlaxEngine / FlaxEngine/FlaxEngine
[UX REQUEST] Add quick add colliders option to Rigidbody scene node
- Dominant language
- C++
- Stars
- 7k
- Forks
- 713
- Avg merge
- 7d 11h
- Merged PRs (30d)
- 19
Description
You kind of expect that option to also be in the Rigidbody right click menu. It would also be super handy.
Of course the "Auto" option and the "Triangle"/ "Convex" options make no sense here, so they should be disabled/ hidden, but the other ones would provide a quicker way of adding colliders to rigidbodies.
Of course this does not only apply to Rigidbodies, it also makes sense to add this to any other physics actors that need colliders as children, I just couldn't think of any other ones because I'm not that familiar with Flax physics stuff.
Flax 1.10
Contributor guide
Research direction
Start by locating the Rigidbody scene node's right-click menu and the existing collider quick-add option in the editor. Check which physics actors need colliders as children and how collider choices are filtered; done means supported actors expose the applicable choices while Auto, Triangle, and Convex are hidden or disabled where invalid.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100