FlaxEngine / FlaxEngine/FlaxEngine

[Suggestion] Be able to add meshes/models as properties in the particle emitter

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#2,538 0 comments 4 reactions 0 assignees View on GitHub
particles suggestion
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

It would be nice to be able to change the model of a particle emitter at runtime, rather than entering it ahead of time in the model rendering module

![image](https://github.com/FlaxEngine/FlaxEngine/assets/12552106/1284abb2-a0a7-4ce0-b20c-6747a36b57bd)

Contributor guide

Open the contributing guide

Research direction

Start by locating the particle emitter and its model rendering module, then trace how the emitter's model is currently configured. Done means the model or mesh can be changed at runtime instead of only being set in advance in the model rendering module.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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