FlaxEngine / FlaxEngine/FlaxEngine
Animation window improvements
- Dominant language
- C++
- Stars
- 7k
- Forks
- 713
- Avg merge
- 7d 11h
- Merged PRs (30d)
- 19
Description
- For the implementation of these improvements in Asset Animation it is necessary to implement my other issue that contains improvements in `SkeletonNodes` that adds `Transform Gizmo` in SkeletonNodes
https://github.com/FlaxEngine/FlaxEngine/issues/1156
**With the Transform Gizmo in SkeletonNodes it will be possible to change animations in a simpler way in Flax**
- Change the preview position to be centered.

- Adds an IconButton from Add KeyFrame

Contributor guide
Research direction
Start by reviewing issue #1156, which this work depends on, and locate the Asset Animation editor implementation. Verify how the preview position and Add KeyFrame control are currently presented, using the supplied screenshots as the expected reference. Done means the preview is centered and the Add KeyFrame action uses an IconButton after the Transform Gizmo work is available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100