FlaxEngine / FlaxEngine/FlaxEngine

Animation window improvements

Open
#1,168 0 comments 0 reactions 0 assignees View on GitHub
animations editor suggestion
Dominant language
C++
Stars
7k
Forks
713
Avg merge
7d 11h
Merged PRs (30d)
19

Description

- For the implementation of these improvements in Asset Animation it is necessary to implement my other issue that contains improvements in `SkeletonNodes` that adds `Transform Gizmo` in SkeletonNodes
https://github.com/FlaxEngine/FlaxEngine/issues/1156

**With the Transform Gizmo in SkeletonNodes it will be possible to change animations in a simpler way in Flax**

- Change the preview position to be centered.
![235 N](https://github.com/FlaxEngine/FlaxEngine/assets/101017436/ada57dd1-aa40-40a6-bb49-a9c9057dfbf9)

- Adds an IconButton from Add KeyFrame
![Captura de Tela (370)](https://github.com/FlaxEngine/FlaxEngine/assets/101017436/9a3b07b8-9534-4d05-8360-77445cc926cc)

Contributor guide

Open the contributing guide

Research direction

Start by reviewing issue #1156, which this work depends on, and locate the Asset Animation editor implementation. Verify how the preview position and Add KeyFrame control are currently presented, using the supplied screenshots as the expected reference. Done means the preview is centered and the Add KeyFrame action uses an IconButton after the Transform Gizmo work is available.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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