FlaxCommunityProjects / FlaxCommunityProjects/flax-auto-import-resources-plugin
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- Dominant language
- C#
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Description
>So, basically we've (my gamedev team) dropped the idea to separate models like this.
> And currently using something like this:
> `Content/Assets/Characters/Knight/`
> `Models/KnightModel.flax`
> `Textures/KnightBodyDiffuse.flax`
> `Materials/...`
> `TPVKnightPrefab.flax`
> `KnightSettings.flax`
>`Content/Assets/Weapons/LongSword1/`
> `Models/LongSword1Model.flax`
> `Textures/LongSword1Diffuse.flax`
> `Materials/...`
> `TPVLongSword1Prefab.flax`
> `LongSword1Settings.flax`
> Where Content is the Flax's default root dir.
> -- Erdroy
One thing the plugin could automatically do would be name-prefixing. So you could have
`Knight/Textures/Body Diffuse.png` and it would turn into `Knight/Textures/Knight Body Diffuse.flax`
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