FireDynamics / FireDynamics/VRSmokeVis

Smoke-Volume is too noisy

Open
#8 1 comment 0 reactions 0 assignees View on GitHub
bug enhancement
Dominant language
C++
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

For some reason the RaymarchVolume is quite noisy. This might be caused by the jitter which could be finetuned to reduce the noise while still removing any artifacts.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the RaymarchVolume implementation and the jitter logic; the issue does not name files or tests. Compare the current smoke volume for noise and artifacts while tuning the jitter. Done means visibly reduced noise without reintroducing artifacts, but the issue provides no automated verification.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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