FireDynamics / FireDynamics/VRSmokeVis
Smoke-Volume is too noisy
Open
bug
enhancement
- Dominant language
- C++
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
For some reason the RaymarchVolume is quite noisy. This might be caused by the jitter which could be finetuned to reduce the noise while still removing any artifacts.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the RaymarchVolume implementation and the jitter logic; the issue does not name files or tests. Compare the current smoke volume for noise and artifacts while tuning the jitter. Done means visibly reduced noise without reintroducing artifacts, but the issue provides no automated verification.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100