FireDynamics / FireDynamics/VRSmokeVis
Smoke pixel artifacts
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bug
- Dominant language
- C++
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Description
Sometimes out of nothing, the smoke appears pixelated, as if the interpolation just stops working. This is probably caused by the volume sampling, which does not interpolate. There might be multiple reasons why the interpolation is not performed, but will probably be caused by some incorrect data type of the volume texture or the sampler.
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