FireDynamics / FireDynamics/VRSmokeVis
Build lighting at runtime
- Dominant language
- C++
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
When loading a simulation (and therefore some geometry) at runtime, the static lighting has to be rebuilt, however this is not a typical operation to do at runtime.
Either find a way to build the lighting at runtime or use dynamic lighting instead. (Dynamic lighting should not really be a problem as there is not a lot of complex lighting calculations going to happen)
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the runtime simulation-loading path and the static-lighting setup, then determine whether lighting can be rebuilt at runtime or should use dynamic lighting; done means loaded simulations render with correct lighting without an impractical runtime operation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100