FireDynamics / FireDynamics/VRSmokeVis

Build lighting at runtime

Open
#33 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

When loading a simulation (and therefore some geometry) at runtime, the static lighting has to be rebuilt, however this is not a typical operation to do at runtime.
Either find a way to build the lighting at runtime or use dynamic lighting instead. (Dynamic lighting should not really be a problem as there is not a lot of complex lighting calculations going to happen)

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating the runtime simulation-loading path and the static-lighting setup, then determine whether lighting can be rebuilt at runtime or should use dynamic lighting; done means loaded simulations render with correct lighting without an impractical runtime operation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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