FireDynamics / FireDynamics/VRSmokeVis

Blend multiple volumes/meshes

Open
#16 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

There might be some way to actually combine multiple volumes, either by overlapping or by actually blending them in the shader

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue proposes combining multiple volumes or meshes, either through overlap or shader-based blending. No files, tests, or rendering entry points are identified, so begin by locating the volume and mesh rendering code and its shaders. Done should include a defined blending approach and a demonstrated result for multiple inputs.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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