FireDynamics / FireDynamics/VRSmokeVis
More realistic lighting needed
Open
enhancement
- Dominant language
- C++
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
At the moment the raymarch volumes do not affect lights at all. A dark room full of smoke will therefore still be as bright as without smoke.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.