FireDynamics / FireDynamics/VRSmokeVis

More realistic lighting needed

Open
#14 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

At the moment the raymarch volumes do not affect lights at all. A dark room full of smoke will therefore still be as bright as without smoke.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.