FireDynamics / FireDynamics/VRSmokeVis
Window freezes when update rate is set too low
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bug
- Dominant language
- C++
- Stars
- 2
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- 0
- PR merge metrics
- No merged PRs in 30d
Description
When the UpdateRate (which controls the rate of how fast volume textures are updated) is set too low, the AssetManager can't load the new textures fast enough which causes the textures to not load at all as the asynchronous texture load calls are flushed away when there are too many requests at the same time.
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