Farama-Foundation / Farama-Foundation/Arcade-Learning-Environment
Space Invaders Invisible bullets on Mode=0
- Dominant language
- C++
- Stars
- 2.5k
- Forks
- 477
- Avg merge
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- Merged PRs (30d)
- 3
Description
I'm running this environment through the https://gymnasium.farama.org/environments/atari/space_invaders/ and found that even at the previous on the page above (Gymnasimum) there is no bullets from invaders (it is mode=0), on mode=1,4 bullets start be seeing. It doesn't like it supposed to be rendered.
https://github.com/Farama-Foundation/Arcade-Learning-Environment/assets/184706/3c287c3f-8a3a-4ff0-b7e8-fe689d33763f
Contributor guide
Research direction
Reproduce the Space Invaders environment through the linked Gymnasium page, comparing mode=0 with modes 1 and 4. Trace the rendering path for invader bullets and verify that the fix makes those bullets visible in mode=0 without changing the other modes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100