Farama-Foundation / Farama-Foundation/Arcade-Learning-Environment
Modes backwards compatibility.
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 2.5k
- Forks
- 478
- Avg merge
- 11h 11m
- Merged PRs (30d)
- 3
Description
Modes in ALE have been changing with this commit, and soon afterwards PR #365.
Me and @jkterry1 are hoping to document interesting game modes for our Multi-Agent ALE project and were wondering how these modes might change moving forward. In particular:
- Are modes in old games (like surround) untouchable for backwards compatibility reasons, even when they are hacked to start at 0?
- If so, when will modes for new games (like othello) be locked in place?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review commit d3f2b258ed4890a8e10a6ff876436f585d6e6cef and PR #365, then trace how the issue's old and new game modes are handled. Done means documenting whether existing modes remain compatible and when modes for new games such as Othello become fixed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100