[feature] Add clipping plane support in Volume Rendering
- Dominant language
- JavaScript
- Stars
- 745
- Forks
- 212
- PR merge metrics
- No merged PRs in 30d
Description
Hi, @NicolasRannou . I want to clip the model by a plane. I found that the material of volume is 'MeshStandardMaterial' in your demo #2 which clip brain. Using 'MeshStandardMaterial' on volume can be success to clip the model in my demo.
However, the material of volume in demo #6 is 'ShaderMaterial'. I add the attribute of clippingPlanes on the material is invaild. I guess some errors occur on the 'ShaderMaterial'.
I want to know how to clip the volume in demo #6. Looking forward to your reply.
Contributor guide
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Research direction
Start with demo #6 and compare its ShaderMaterial setup with the MeshStandardMaterial used in demo #2. Investigate how clippingPlanes are handled for the shader-based volume material and identify the required shader or material changes. Done means a clipping plane reliably clips the volume in demo #6.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100