FLHDE / FLHDE/HUDless_edit

Hide chat when HUD is hidden

Open
#2 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

```
Freelancer.exe | 0x1A6250 | 8B 44 24 -> C2 10 00 | M0tah | Prevent chat from being displayed (but not new/departing player messages).

freelancer.exe | 0x06AAF8 | 0F 84 -> 90 E9 | Cannon | Disable new player messages.

freelancer.exe | 0x06AF1E | 0F 84 -> 90 E9 | Cannon | Disable departing player messages.
```

Ideally the entire chat should be hidden, rather than preventing messages from being displayed. If a player turns off the HUD while there are chat messages, then they would still have to wait before they disappear.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by examining the HUD visibility handling and the chat-related entry points at 0x1A6250, 0x06AAF8, and 0x06AF1E in freelancer.exe. Determine how existing messages, new player messages, and departing player messages are displayed when the HUD is hidden. Done means the entire existing chat is hidden with the HUD, while message handling continues normally.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev, reverse-engineering
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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