Nomads intel probe timers need refactoring
Open
area: code style
- Dominant language
- Lua
- Stars
- 13
- Forks
- 27
- PR merge metrics
- No merged PRs in 30d
Description
Currently there is only a global timer which doesnt make that much sense, and there instead should be a timer per unit with the ability, and it should set availableNow to 0/1, disabling or enabling the local button as well.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the global Nomads intel probe timer, the per-unit probe logic, and the local button state that uses availableNow. The work is done when each unit has its own timer, availableNow is set to 0 or 1 appropriately, and the corresponding local button is disabled or enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100