[Bug]: XSL0305 sniperbot snipe mode muzzle velocity change does not apply
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
### Describe the Bug
The blueprints have different muzzle velocities but no code implements the muzzle velocity change when switching the weapon.
### Reproduce the bug
Shoot a normal mode and snipe mode sniper at the same time and see their velocities are indentical.
### Screenshots
_No response_
### Additional context
Possible fixes:
- Remove the discrepency in the blueprints since the MV is so high its irrelevant to change it.
- Remove muzzle velocity from bps and use projectile blueprint speed (maybe doesn't work vs moving targets).
- Remake the switching system to use two weapons instead of one, just like the old one, but this time coding a link between the weapon fire rates.
Contributor guide
Research direction
Start by locating the XSL0305 blueprints and the weapon-switching system, then compare the normal and snipe-mode muzzle velocity values with the velocity applied during firing. The issue lists several possible fixes, so done requires confirming an agreed approach and verifying that switching modes produces the intended muzzle velocity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100