List of naval units without defined target bones
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Description
### Describe the issue
Some naval units have too few `TargetBones`, which can cause other units to aim too high because the target’s `CollisionOffsetY` is not taken into account when calculating its center. Example: https://github.com/FAForever/fa/pull/7056. Defining a target bone in the middle of the unit's above‑water hitbox (or adding one if none exists) fixes the problem.
Affected naval units:
- `UAS0202` (Infinity Class: T2 Cruiser)
- `URS0305` (Flood XR: T3 Sonar Platform)
- `XAS0204` (Vesper: T2 Submarine Hunter)
- `UAS0201` (Exodus Class: T2 Destroyer)
- `XES0205` (Bulwark: T2 Shield Boat)
- `XSB3202` (Shou-esel: T2 Sonar System)
- `XSS0202` (Ithalua: T2 Cruiser)
- `XSS0303` (Iavish: T3 Aircraft Carrier)
- `UAB0103` (Aeon T1 Naval Factory)
- `UAB0203` (Aeon T2 Naval Factory HQ)
- `UAB0303` (Aeon T3 Naval Factory HQ)
- `ZAB9503` (Aeon T2 Naval Factory)
- `ZAB9603` (Aeon T3 Naval Factory)
Not all of these are problematic, e.g., the factories are fine.
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