FAForever / FAForever/fa

Fix Seraphim structures with lengthy death animations

Open
#6,613 0 comments 0 reactions 0 assignees View on GitHub
area: graphics
Dominant language
Lua
Stars
264
Forks
260
Avg merge
3d 2h
Merged PRs (30d)
21

Description

### Describe the issue

Seraphim structures have much longer death animations than other factions' structures, which impedes typical gameplay.

In https://github.com/FAForever/fa/pull/6328, some structures were addressed:
> T1 land factories, T2/T3 land support factories, T3 land HQ, air staging, T2/T3 anti-air, T2/T3 radars, and T3 artillery.

Dead frames from all animations were removed, so what is remaining is speeding up the animations with the animation rate blueprint values.
The PR was addressing this list of structures from a [Discord report](https://discord.com/channels/197033481883222026/1259459311294480434/1259496753002971220) by @Rhaelya (I have formatted it into a task list and checked what is finished):

- [x] T1 landfac `xsb0101`
- [ ] T2 landfac (HQ) `xsb0201`
- [x] T2 landfac (support) `zsb9501`
- [x] T3 landfac (HQ) `xsb0301`
- [x] T3 landfac (support) `zsb9601`
- [ ] T1 airfac `xsb0102`
- [ ] T2 airfac (HQ) `xsb0202`
- [ ] T2 airfac (support) `zsb9502`
- [ ] T3 airfac (HQ) `xsb0302`
- [ ] T3 airfac (support) `zsb9602`
- [ ] T3 quantum gateway `xsb0304`
- [ ] T1 radar `xsb3101`
- [x] T2 radar `xsb3201`
- [x] T3 radar `xsb3104`
- [ ] T2 pgen `xsb1201`
- [ ] T3 pgen `xsb1301`
- [ ] T2 static arty (only slightly longer) `xsb2303`
- [ ] T2 TML (only slightly longer) `xsb2108`
- [ ] T2 TMD (only slightly longer) `xsb4201`
- [ ] T1 point defense `xsb2101`
- [ ] T2 point defense `xsb2301`
- [ ] T1 static AA `xsb2104`
- [x] T2 static flak `xsb2204`
- [x] T3 SAM `xsb2304`
- [ ] T1 topedo launcher (it sinks to the bottom unlike other factions, T2 torpedo launcher does not sink to the bottom) `xsb2109`
- [x] T3 static arty `xsb2302`
- [x] T1 air staging facility `xsb5202`

> all buildings that can be placed on water (static AA, TMD, etc seem to have longer animations there too, looks like its just the land animation but just in case it isnt).

### Expected Behavior

Seraphim structures should take as short as other factions' counterparts to finish their death animation.

### Screenshots

_No response_

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.