Evaluate the "sim-pause" feature introduced to prevent replays from desyncing
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
### Describe the issue
When players leave the match, the game temporarily pauses the sim to prevent replays from desyncing. Essentially, this creates a stutter of varying severity every time someone leaves. While most of us are used to this being the case, I also think we can all agree that this is not an optimal solution:
- It is difficult for newer players to understand why this is happening, especially since this feature is also not present on Steam.
- It creates the impression of an unpolished experience.
- There is a bug that prevents units from being selectable after the 'stutter.'
Things to investigate:
- There is a UI mod which pauses the game while the different instances of the game catch up on data. I am not sure if this helps, but perhaps it is worth investigating.
- How effective is this feature in the current release?
- Does the feature also help with desyncs while playing?
### Expected Behavior
_No response_
### Screenshots
_No response_
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Assessment
This issue has not been assessed yet.