[Bug]: UnitViewDetail shows wrong firing pattern for Cybran Static Flak (Burst Master)
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
### Describe the Bug
It shows the firing pattern as 38x4 damage with 1 second reload, but it really fires 38x2 damage with 0.5 reload.
The weapon blueprint has 2 racks with 2 muzzles each, and a fire rate of 2 with `RackFireTogether = false`. The UI script is incapable of understanding that this setup creates a firing cycle of 2 shots every 0.5 seconds.
### Reproduce the bug
Disable UI mods that modify UnitViewDetail, enable the "Show Armament Details in Build Menu" setting, and mouse over the unit in the construction bar.
### Screenshots

### Additional context
Make sure the Bouncer's unique and complex firing cycle is not misinterpreted with the fix.
The UEF strategic submarine (Ace) and the Mantis have a similar firing cycle, but with only 1 muzzle per rack.
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Assessment
This issue has not been assessed yet.