Hoplite animation breaks after being transported
- Dominant language
- Lua
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- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
**Describe the bug**
Left is the broken hoplite after being transported, right is a hoplite that has never been transported.

**To Reproduce**
Load a hoplite into a transport then unload it.
**Expected behavior**
The animation should return to normal after being unloaded.
**Additional Context**
It's probably related to the final frame of the unfold animation, it looks exactly like the broken one ingame:

I am unsure how to do it, but copying data over from the walk animation to finish off the unfold animation may be helpful.
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Assessment
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