Valiant Class: UEF Tech 2 Destroyer
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
# Valiant Class

- Blueprint identifier: UES0201
## Lua script related issues
The radar dishes keep rotating even though the unit is sinking, fixed with https://github.com/FAForever/fa/pull/5892
## Effect related issues
- [x] Tracks are correct (if applicable)
- [x] Footfalls are correct (if applicable)
## Texture related issues
- [x] Correct albedo intensity
- [x] Correct team color channel
- [x] Correct roughness channel
- [x] Correct metallic channel(s)
- [ ] Correct normals
## Mesh/bone related issues
- [x] Bones for target recoil exist
- [x] Bones for targeting exist (only relevant for large units)
- [x] LOD1 exists
- [ ] LOD2 exists (optionally)
- [ ] LOD3 exists (optionally)
## Relevant shaders
You can find all relevant shaders in [mesh.fx](/effects/mesh.fx).
- Mesh shader techniques: `Unit_HighFidelity` / `Unit_MedFidelity` / `Unit_LowFidelity`
- Shield shader techniques: `ShieldUEF_MedFidelity` / `ShieldUEF_LowFidelity`
### Relevant texture interpretations
| Mesh shaders | R | G | B | A |
| ------------ | --------- | --------- | -------- | ------------------------------------------- |
| Albedo | R | G | B | Unused |
| Normals | Unused | Y | Unused | X |
| Spec | Roughness | Roughness | Emission | Team color / Metallic + roughness reduction |
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Assessment
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