FAForever / FAForever/fa

Valiant Class: UEF Tech 2 Destroyer

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#5,891 0 comments 0 reactions 1 assignee Claimed by @Ajamajan View on GitHub
area: graphics
Dominant language
Lua
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264
Forks
260
Avg merge
3d 2h
Merged PRs (30d)
21

Description

# Valiant Class

![image](https://github.com/FAForever/fa/assets/15778155/bfd6fddd-abf8-4dc4-80ad-fcfb6321dded)

- Blueprint identifier: UES0201

## Lua script related issues

The radar dishes keep rotating even though the unit is sinking, fixed with https://github.com/FAForever/fa/pull/5892

## Effect related issues

- [x] Tracks are correct (if applicable)
- [x] Footfalls are correct (if applicable)

## Texture related issues

- [x] Correct albedo intensity
- [x] Correct team color channel
- [x] Correct roughness channel
- [x] Correct metallic channel(s)
- [ ] Correct normals

## Mesh/bone related issues

- [x] Bones for target recoil exist
- [x] Bones for targeting exist (only relevant for large units)
- [x] LOD1 exists
- [ ] LOD2 exists (optionally)
- [ ] LOD3 exists (optionally)

## Relevant shaders

You can find all relevant shaders in [mesh.fx](/effects/mesh.fx).

- Mesh shader techniques: `Unit_HighFidelity` / `Unit_MedFidelity` / `Unit_LowFidelity`
- Shield shader techniques: `ShieldUEF_MedFidelity` / `ShieldUEF_LowFidelity`

### Relevant texture interpretations

| Mesh shaders | R | G | B | A |
| ------------ | --------- | --------- | -------- | ------------------------------------------- |
| Albedo | R | G | B | Unused |
| Normals | Unused | Y | Unused | X |
| Spec | Roughness | Roughness | Emission | Team color / Metallic + roughness reduction |

Contributor guide

Open the contributing guide

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