Visualize the `RackSalvoReloadTime` blueprint value
Open
area: graphics
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
This issue is related to #5769, but in general it is related to any strategic asset including the Billy of the UEF ACU.
The rack reload time is invisible to the user. It is unclear that the reason the weapon doesn't fire is because of a 'scripted' reload time. We'll need to find a way to visualize this.
A couple of observations:
- The `RackSalvoReloadTime` is primarily applied to counted weapons.
- We can not use the shield or work progress bars as they are usually already in use.
- We can not create a generic (emitter) effect because of the diversity of the units (some are above water, some are underwater, etc).
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