Make AI grids aware of playable area
Open
area: AI
area: sim
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
Description
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We're introducing various grid structures. These do not take into account the playable area yet. They should do that. There is a utility function in [ScenarioFramework.lua](https://github.com/FAForever/fa/blob/deploy/fafdevelop/lua/ScenarioFramework.lua#L2331-L2337) to get some inspiration on where the reclaimable area is stored. When we loop over cells we should exclude those that are entirely outside of the map.
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