FAForever / FAForever/fa

Make AI grids aware of playable area

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area: AI area: sim
Dominant language
Lua
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Description

Description
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We're introducing various grid structures. These do not take into account the playable area yet. They should do that. There is a utility function in [ScenarioFramework.lua](https://github.com/FAForever/fa/blob/deploy/fafdevelop/lua/ScenarioFramework.lua#L2331-L2337) to get some inspiration on where the reclaimable area is stored. When we loop over cells we should exclude those that are entirely outside of the map.

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