Smoke effects on units and buildings are missing
Open
area: graphics
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
**Describe the bug**
It seems that this pull request https://github.com/FAForever/fa/pull/3714 inadvertently removed the continued smoke effects on exploded units.
**To Reproduce**
When you ctrl-k some units or buildings the explosion animation plays as normal.
After that some units continued to smoke for a considerable time, either with a very narrow smoke trail or with more turbulent diffusing smoke. These effects are gone after the commit of that PR.
**Expected behavior**
I believe that this was a mistake as I don't see it mentioned in the PR and I don't know why we would remove it.
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Assessment
This issue has not been assessed yet.