Fix treadmarks
- Dominant language
- Lua
- Stars
- 264
- Forks
- 260
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 21
Description
**Describe the bug**
A lot of units don't leave a continuous line of treadmarks anymore as their speed has been adjusted at some point.
The TreadMarksInterval value in a unit's blueprint determines how often treadmarks get spawned. These need to be adjusted.
https://github.com/FAForever/fa/blob/develop/units/UEL0201/UEL0201_unit.bp#L92
**To Reproduce**
Watch units closely as they move on the ground
**Expected behavior**
The treadmarks should be spawned at a rate that produces a continuous line when the unit is travelling at full speed.
**To fix**
The units with problems need to be identified and then fixed. There might be a way to automate this by looking at the Treadmarksize and the speed of the unit, but visually hunting for units and then adjusting the value by eyeballing the result works as well.
It's probably a good idea to not wait to fix all of them, but to already open a pull request when you fixed a handful of units.
**Screenshots**

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Assessment
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