ExtendRealityLtd / ExtendRealityLtd/Zinnia.Unity

UnityEvent fields should use camelCase

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C#
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Description

This brings our codebase in line with Unity's conventions (that differ from Microsoft's and therefore general C#/.NET):
PascalCase for methods, camelCase for everything else, prefixed with `_` for private fields to differentiate them from all the other camelCased ones.

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