ExtendRealityLtd / ExtendRealityLtd/Zinnia.Unity
Use 2019.1's Physics.GetIgnoreCollision
Open
enhancement
- Dominant language
- C#
- Stars
- 321
- Forks
- 36
- PR merge metrics
- No merged PRs in 30d
Description
This should simplify BodyRepresentation because its internal floor check can just copy the collision ignore settings for the CharacterController/Rigidbody.
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