ExtendRealityLtd / ExtendRealityLtd/Zinnia.Unity
Draw boundary geometry
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feature
w_feature
- Dominant language
- C#
- Stars
- 321
- Forks
- 36
- PR merge metrics
- No merged PRs in 30d
Description
The idea here is to get the boundary geometry via `UnityEngine.Experimental.XR.Boundary.TryGetGeometry()` and feed it into `PointsCast` which then is used by a `LineRenderer` that ultimately draws the boundary geometry. This way more than just the play area rectangle is offered.
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