ExtendRealityLtd / ExtendRealityLtd/Zinnia.Unity

Draw boundary geometry

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feature w_feature
Dominant language
C#
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Description

The idea here is to get the boundary geometry via `UnityEngine.Experimental.XR.Boundary.TryGetGeometry()` and feed it into `PointsCast` which then is used by a `LineRenderer` that ultimately draws the boundary geometry. This way more than just the play area rectangle is offered.

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