ExtendRealityLtd / ExtendRealityLtd/Zinnia.Unity

Ensure same event naming and add to convention definition

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refactor w_bug
Dominant language
C#
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Description

We use both `Started/Stopped` and `Begun/Ended` (and maybe even combinations of those) for event names.

We should change it so the naming is the same everywhere and then update our convention documentation to list this.

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