ExtendRealityLtd / ExtendRealityLtd/Tilia.Locomotors.AxisMove.Unity
Jitter when moving the player alias or any other object (Oculus Quest 2)
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- C#
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Description
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### Environment
* Code source: na
* Code version: na
* Platform version: Unity 2019.4.19f
* 3rd party dependencies: Oculus SDK 23.1
### Steps to reproduce
1: create new unity project
2: import the following packages
"io.extendreality.tilia.camerarigs.trackedalias.unity": "1.5.7",
"io.extendreality.tilia.input.unityinputmanager": "1.3.16",
"io.extendreality.tilia.locomotors.axismove.unity": "1.2.12",
"io.extendreality.tilia.sdk.oculusintegration.unity": "1.3.6",
3: create a new scene and bring in the CameraRigs.TrackedAlias
4: Bring in the CameraRigs.OculusIntegration
5: link the CameraRigs.OculusIntegration to the CameraRigs.TrackedAlias
6: bring in Input.UnityInputManager.Oculus.TouchRightController & Input.UnityInputManager.Oculus.TouchLeftController
7: follow this guide to setup the movement
https://github.com/ExtendRealityLtd/Tilia.Locomotors.AxisMove.Unity/tree/master/Documentation/HowToGuides/AddingSlideMovement
In the scene just create a cube for a floor and another cube but set 5 units back in the z direction.
Then build direct to the quest 2.
Thats it for me i have my axis configured to use the left controller.
Additional settings
build output set to android and render mode set to multiview.
### Expected behavior
object moves smoothly from axis input
### Current behavior
object jitters when moving
I set this up to have the guide says but i also tried this to just move a cube around the scene using my right controller as an input and the cube was jittering, its not an extreme jitter but its not smooth thats for sure.
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Assessment
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