ExtendRealityLtd / ExtendRealityLtd/Tilia.Interactions.PointerInteractors.Unity
Distance grabbers able to grab objects with secondary grab set to none
- Dominant language
- C#
- Stars
- 11
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
### Environment
* Code source: Tilia package manager
* Code version: 2.6.1
* Platform version: Unity 2021.3
* 3rd party dependencies: NA
### Steps to reproduce
Add an interactable to the scene and set secondary grab to none. Add a distance grabber to both aliases. Grab the object and then hold it out and point at it with the other controller - the distance grabber indicator will appear and you can initiate a grab.
> Do not upload custom projects with custom code to demonstrate the issue.
### Expected behavior
Distance grabber will not activate on already grabbed objects - specifically with their secondary grab set to none.
### Current behavior
Distance grabber is able to grab an already grabbed object, even if secondary grab type is set to none.
Contributor guide
Assessment
This issue has not been assessed yet.