ExtendRealityLtd / ExtendRealityLtd/Tilia.Interactions.Interactables.Unity
Prevent to grab Interactable when it is not Touchable
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- Dominant language
- C#
- Stars
- 9
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
## Is your feature request related to a problem?
I believe that Interactable that is not Touchable, should not be able to be grabbed. Grabbable state is to heavy dependendent on touchable state.
## Describe the solution you'd like
When disabling Touchable it should disable Grabbable state. I'm not sure if it should track previous grabbable state and restore it in case of making interactable Touchable again.
Discord thread related to problem https://discord.com/channels/550317049751273512/1143874467983011981/1143874472441553037
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