ExtendRealityLtd / ExtendRealityLtd/Tilia.Indicators.ObjectPointers.Unity

A Validity rule that uses the ObjectPointer event data or at least the RaycastHit data

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Description

At the moment the object pointer can only have validity rules based on the gameobject being collided with or the point at where the pointer cursor is.

It would be more powerful if a target validation could be done on anything included in the hit raycast

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