ExtendRealityLtd / ExtendRealityLtd/Tilia.Indicators.ObjectPointers.Unity
Add a guide to use the OpenXR controller Pointer pose
- Dominant language
- C#
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Description

1. Create a game object named "Right Pointer Pose" under CameraRigs.UnityXRPluginFramework
2. Add `Tracked Pose Driver (New Input System)` component

3. Press the + button besides 'Position Action' and choose 'Add binding'

4. Select 'XR Controller' > 'XR Controller (Right Hand)' > 'Optional Controls' > 'pointerPosition'

5. Press the + button besides 'Rotation Action' and choose 'Add binding'

6. Select 'XR Controller' > 'XR Controller (Right Hand)' > 'Optional Controls' > 'pointerRotation'

7. Drag the 'Right Pointer Pose' to the straight pointer's 'Follow Source' field
8. Repeat the same steps for the left pointer pose.
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